Multimedia Networking and Applications
Editorial
(001-002)
Qun Jin and Tomoya Enokido
Research Articles
MPLS Traffic Engineering for Multimedia
on Satellite Networks (003-011)
Arjan
Durresi, Mimoza Durresi, Leonard Barolli, and Fatos Xhafa
Broadband satellite constellation networks will be required to
carry all types of IP traffic, real time interactive traffic as well as
non-real time one, warranting the need for appropriate QoS for these
different traffic flows. In this paper we investigate the need for MPLS
traffic engineering in GEO/MEO/LEO satellite networks to address QoS
issues. We compare the service received by TCP and UDP flows when they
share a link and when they are routed on explicit MPLS traffic trunks.
Since MPLS traffic trunks allow non-shortest path links also to be used,
the total network throughput goes up with proper traffic engineering. If
UDP and TCP flows are mixed in a trunk, TCP flows receive reduced
service as the UDP flows increase their rates. Also, we found that with
MPLS traffic engineering we can protect real time traffic and VoIP
traffic from packet loss and excessive jitter by separating them from
other congestion unresponsive flows.
Narrowcasting for Articulated Privacy
and Attention in SIP Audio Conferencing (012-028)
Sabbir Alam,
Michael Cohen, Julian Villegas, and Ashir Ahmed
In traditional conferencing systems, participants have little or no
privacy, as their voices are by default shared with all others in a
session. Such systems cannot offer participants the options of muting
and deafening other members. The concept of narrowcasting can be applied
to make these kinds of filters available in multimedia conferencing
systems. Our system treats media sinks (in the simplest case, listeners)
as full citizens, peers of the media sources (conversants' voices), and
we defined therefore duals of {\tt mute} \& {\tt select}: {\tt deafen}
\& {\tt attend}, which respectively block a sink or focus on it to the
exclusion of others. In this article, we describe our prototyped
application, which uses existing standard Session Initiation Protocol
(SIP) methods to control fine-grained narrowcasting sessions. The
runtime system considers the policy configured by the participants and
provides a policy evaluation algorithm for media mixing and delivery. We
have integrated a ``virtual reality''-style interface with this SIP
backend to display and control articulated narrowcasting with figurative
avatars.
Mobile Music Therapy with Multimedia Quality of Life Supporters for
Elderly and Disabled (029-044)
Nikolay
Mirenkov, Kamen Kanev, and Hiroshi Takezawa
Music Therapy (MT) addresses physiological,
cognitive, and social needs of individuals and employs music to enhance
quality of human lives through creation of positive changes. In this
paper, we consider applying mobile MT to human-computer interfaces,
based on Quality of Life Supporters (QLS) of self-explanatory type, and
oriented to elderly and disabled people. QLS are multi-modal
communicators for person-environment (P-E) fit adjustments that take
into account individual emotions and well-being. The "Circumplex model"
published by Russell (1980) is employed for constructing optimal
sequences of steps allowing smooth transition between any current and
target emotional states in the course of computer assisted sessions.
Findings regarding optimal step sizes and preferable types of music
applicable for each step, as well as empirical methods of acquiring
knowledge concerning relations between music and emotions are reported
in result.
Data Transmission
Procedures for a Multi-Source Streaming Model in Mobile Peer-to-Peer
(P2P) Overlay Networks (045-063)
Alireza G.
Nemati and Makoto Takizawa
In peer-to-peer (P2P) overlay networks, multimedia contents are in
nature distributed to peers by downloading and caching. Here, a peer
which transmits a multimedia content and a peer which receives the
multimedia content are referred to as source and receiver peers,
respectively. A peer is realized in a process of a computer and there
are mobile and fixed types of computers. A peer on a mobile computer
moves in the network. Furthermore, a peer maybe realized as a mobile
agent. Thus, not only receiver peers but also source peers might move in
the network. In this paper, we would like to discuss how source peers
deliver multimedia contents to receiver peers in a streaming model so
that enough quality of service (QoS) required is supported in change of
QoS of network and peer, possibly according to the movements of the
peers. In this paper, we discuss a multi-source streaming (MSS) protocol
where a receiver peer can receive packets of a multimedia content from
multiple source peers which can support enough QoS. If a current source
peer is expected to support lower QoS than required, another source peer
takes over the source peer and starts sending packets of the multimedia
content. The receiver peer is required to receive packets of the
multimedia content with enough QoS, e.g. no packet loss even if the
source peer is being switched with a new source peer. We discuss how to
switch source peers so as to support enough QoS to the moving receiver
peer. We evaluate the MSS protocol in terms of the fault ratio, i.e. how
frequently the receiver peer fails to receive packets with enough QoS
and show the MSS protocol can reduce the fault ratio.
Deterministic Trust Management in Pervasive Computing (064-080)
Mieso K.
Denko, Tao Sun, and Isaac Woungang
An effective trust management technique plays a vital role in evaluating
relationships among devices in pervasive computing. In this paper, we
propose a deterministic trust management scheme that aims at
establishing trust relationships among devices using direct and indirect
computation methods. Recommendations and trust updating mechanisms are
used to increase the reliability of trust computations. We have carried
out performance evaluations using simulation experiments. The results
show that trust management with recommendation outperforms other
schemes.
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