Vol.2 No.4
December 15,
2006 Mobile
Multimedia Networking and
Context-Aware Computing
Editorial (ppi-ii) H.-H. Hsu, M.C. Angelides, and T.K.
Shih
Research articles: Distributed
Coordination Protocols to Realize Scalable MultimediaStreaming in
Peer-to-Peer Overlay Networks
(pp283-296) T.
Enokido, Y. Tanaka, S. Itaya, and M. Takizawa
Multimedia contents are distributed to peers in various ways in
peer-to-peer (P2P) overlay networks. A peer which holds a content, even
a part of a content can provide other peers with the content. Multimedia
streaming is more significant in multimedia applications than
downloading ways in Internet applications. We discuss how to support
peers with multimedia streaming service by using multiple contents
peers. In our distributed multi-source streaming model, a collection of
multiple contents peers in parallel transmit packets of a multimedia
content to a requesting leaf peer to realize the reliability and
scalability without any centralized controller. Even if some peer stops
by fault and is degraded in performance and packets are lost and delayed
in networks, a requesting leaf peer receives every data of a content at
the required rate. We discuss a pair of flooding-based protocols,
distributed and treebased coordination protocols DCoP and TCoP, to
synchronize multiple contents peers to reliably and efficiently deliver
packets to a requesting peer. A peer can be redundantly selected by
multiple peers in DCoP but it taken by at most one peer in TCoP. We
evaluate the coordination protocols DCoP and TCoP in terms of how long
it takes and how many messages are transmitted to synchronize multiple
contents peers.
Client-Centric Usage Environment
Adaptation Using MPEG-21 (pp297-310) A. A.
Sofokleous and M. C. Angelides Enabling universal multimedia access
either focuses research on content adaptation or on the usage
environment adaptation. When a client device makes a single video
streaming request, either the streaming server adapts the video or the
client device adapt its own properties. Where a client device makes
multiple concurrent video streaming requests across several streaming
servers, if the streaming servers adapt the videos, then concurrent
local video adaptation may easily result in a network bottleneck and if
the client device adapts its own properties without any consideration of
the bandwidth requirements of each video request, of the local usage
environment, of the streaming servers’ resources and available
adaptation solutions then this may easily result in a device bottleneck.
In this paper we propose a client-centric usage environment adaptation
framework which allows a client device to generate multiple concurrent
video streaming requests across several video streaming servers and
using MPEG-21 tools describe the client’s and servers’ usage
environment, constraints and resource adaptation policies, determine
optimal adaptation solutions and bandwidth requirements for each video
request and distribute adaptation across the servers.
Resource Adaptation for Mobile AV Devices in the UPnP QoS Architecture
(pp311-326) M.
Ditze
Distributed multimedia applications increasingly populate
Audio-Visual (AV) mobile and desktop devices. Crucial to the success of
these applications is the delivery of Quality of Service (QoS) which
often refers to resource reservation on devices and network links.
Resource reservation is usually ensured by an appropriate admission
control (AC) that determines if another request for resources can be
granted without interfering already accepted traffic flows and
processing resources. If an AC cannot be processed or cannot grant the
requested resources, proactive measures like resource adaptation may
control the resource requirements of particular flows. Resource
adaptation adjusts the resource demands of the application according to
the available resources. This paper presents a flexible and hybrid
resource adaptation framework for multimedia applications that is
incorporated into the UPnP QoS architecture. Furthermore, a simple
methodology for controlling resource adaptation in mobile networks and
devices is presented. An implementation of resource adaptation proves
that the resource utilization is optimized and the QoS can be
effectively maintained even in overloaded conditions.
Performance Evaluation of Real-Time
Transport with Link-layer Retransmissions in Wired/Wireless Networks
(pp327-343) P.
Papadimitriou and V. Tsaoussidis Real-time transport over
wired/wireless networks is challenging, since wireless links exhibit
distinct characteristics, such as limited bandwidth and high error
rates, due to fading or interference. We focus on the efficiency of
mechanisms that bind operationally wired and wireless links. In this
context, local error control is attractive, due to the remarkable
feasibility of wireless link protocols in terms of wide range
deployment. We investigate whether local retransmissions enable TCP to
efficiently utilize wireless resources under the constraint of bounded
end-to-end delay. Based on an analytical approach, as well as extensive
simulations, we show that local recovery prevents wasteful end-to-end
retransmissions and allows the transport protocol to utilize a higher
fraction of the available bandwidth. However, we uncover undesirable
effects of local error control which degrade the performance of
real-time delivery in several occasions. Furthermore, we investigate
whether local error control compares favorably with selected
transport-layer mechanisms.
Qos-Energy Aware Broadcast for Heterogeneous Wireless Ad Hoc Networks
(pp344-358) A. Durresi, V.
Paruchuri, M. Durresi, and L. Barolli
We present QoS Geometric Broadcast Protocol (QoS-GBP), a
novel broadcasting protocol for heterogeneous wireless ad hoc networks.
The growing number of multimedia applications over wireless ad hoc
networks require low delay from network protocols and in particular from
broadcasting. While broadcasting is a very energy-expensive protocol, it
is also widely used as a building block for a variety of other network
layer protocols. Therefore, reducing the energy consumption by
optimizing broadcasting is a major improvement in heterogenous wireless
ad hoc networks networking. QoS-GBP is a distributed algorithm where
nodes make local decisions on whether to transmit based on a geometric
approach. QoS-GBP enables a tradeoff among the need for neighborhood
information (communication overhead) and the delay. QoS-GBP is scalable
to the change in network size, node type, node density and topology.
Through simulation evaluations, we show that QoS-GBP is very scalable
and guarantees minimum delay.
GUARD: a GUide,
Alarm, Recovery and Detection System on a Wireless Sensor Network for
the Blind (pp359-370) H.-C
Keh, K.-P. Shih, C.-Y. Chang, H.-C. Chen, and C.-M. Chou The paper proposes a GUARD (GUide,
Alarm, Recovery, and Detection) system for the blind. The main goal of
the GUARD system is to construct an obstacle-aware wireless sensor
network and provide guide, alarm, recovery, as well as detection
functions for the blind to guarantee his safety and convenience at
Tamkang University. Some hardware components as well as communication
and management protocols are implemented in the GUARD system.